For those of you who remember, the Tactical Gear Pack first made its debut on the Armas Marketplace during Thanksgiving Weekend for a Limited Release. The first rendition of the 'Tac Pack' had a very limited release as it was only available for purchase for that weekend only.
Five months later, we're bringing the Tac Pack back. While this release will not be quite as "Limited" as the first time we released the Tactical Gear Pack, we do have a limited offer some unique Bonus Gifts and suped up bundles that will only be available for the first couple of weeks for the release. Here is what's in store for you:
- Paramilitary Gear Pack + FREE Paramilitary N-TEC
- Tactical Gear Pack + FREE Tactical CR-5
- Paramilitary Urban Warfare Pack
- (Includes Paramilitary Gear Pack, FREE Paramilitary N-TEC and Nulander Nomad Q134)
- Tactical Urban Warfare Pack
- (Includes Tactical Gear Pack, FREE Tactical CR-5 and Seiyo Citadel V4)
- Seiyo Citadel V4 (4-Slot Vehicle)
- Nulander Nomad Q134 (4-Slot Vehicle)
- Combat Helmet
- Elbow Pads
- Knee Pads
New Gear, new Vehicles, and new unique Weapons are here for you to gear up and roll out!
And because we want to share a little look behind the scenes of the making of this new release we have our Lead Character Artist, Peter Andersson, sharing with us the process and back story for our latest Armas release.
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(Written by Peter
Andersson - Lead
Character Artist)
With 1.7.0
we’re seeing both the release of the Paramilitary clothing and gear pack and
the re-release of the Tactical pack. I wanted to give you guys an insight into
some of the thought processes behind making them and also a hint at where we
will be looking in the future when it comes to making more character assets.
To get the
full picture I’m going to jump back to when G1 and Reloaded first took APB on.
When we were asking ourselves what we could improve in our respective areas I
had some pretty clear ideas of where I wanted the character assets to go. The
biggest issue in my mind was that, for a game that primarily uses combat as its
core game play element, there was a noticeable lack of character assets to
support that notion. Work therefore started
on a set of gear that was aimed entirely at pushing the combat aspect of APB.
This eventually led to the release of the Tactical pack. Most of the
inspiration came from professional combat units; tactical vests and webbing,
ammunition pouches, Kevlar helmets, knee-pads, elbow-pads etc.
Combat gear inspiration
Upon the
first release of the Tactical pack there were two things that stood out in the
feedback we received. Firstly, people seemed to like this choice of a pack of
gear revolving entirely around the combat aspect of the game. That part
obviously made us happy and feel that we were somehow taking this in the right
direction. Secondly, they seemed to think it was much more useful for kitting
themselves out as an enforcer than a criminal so that for criminal players, the
pack felt somewhat lacking. When I saw this feedback I felt that the players very
much had a point. Knowing that this pack had drawn its inspiration heavily from
combat units which was the main idea, I also knew that those units were mainly
elite police and army divisions. These professions obviously have a much
stronger connotation to law enforcement than crime out there in the real world
so this reaction felt natural and justified.
Too similar
We decided
that even though the direction seemed good enough, some tweaking of the plan
was in order to better support the idea of the criminal/enforcer factions. We
therefore started looking into a set of assets that would serve the criminals
better, which led to the creation of the Paramilitary pack. This pack features
some assets similar to the Tactical pack like the idea of an ammunition vest,
separate pouches and additional webbing, only for the criminals we have gone in
a different direction with the style. Their version looks more like it would
have been obtained from an army surplus store or some other unofficial source,
maybe dug out from a dusty attic somewhere and appropriated for urban warfare.
We’re looking at the same underlying idea but executed differently for each
faction.
Same thing, different look
In my mind
this strengthens the perception of factions in APB and will hopefully help
players feel more unique in the game world. Whatever you decide to do with your
character customization, this prevents someone from the opposing faction
turning up looking just like you. Not only does it feel inappropriate that
somehow an opposing faction member has been able to kit themselves out exactly
like you, it tends to confuse game play quite a bit too. As we have seen already
in internal play tests, introducing these rather distinguishing faction-specific
items has meant that all of a sudden it’s become that much easier to see who is
friend and who is foe in frantic fire fights. Having the art content support
the game play in that way definitely constitutes a win in my book.
A clearer faction representation
There are
indeed other areas we want to support too, such as the many fashion styles and
subcultures of the real world you can draw inspiration from when you’re
designing a full video game wardrobe for a game like APB. More fancy clothing
is definitely on the agenda, not just bulletproof vests and ammunition pouches.
Exactly what they are will remain undisclosed at this point but I’d like to let
you know that work has already continued in both areas: cool clothing as well
as more combat related gear. We are definitely not short of ideas. On the
contrary the idea list is massive and the challenge we’re facing is rather determining
exactly how and when these ideas will best manifest themselves.
I hope this
provides a little insight into what lead up to this asset release and some clue
as to what direction we’re planning to take it in. I’m looking forward to the
next time I’ll be writing an announcement of new exciting stuff for the game.



First! kewl.
ReplyDeleteN1!
ReplyDeleteNew Ideas?
I want Cowboy/Cowgirls Outfits. :P
Cowboy boots, Cowboy coats and more.
Do you want Horses to ? To fit them with your Cowboy ! :)
DeleteHowdy!
DeleteSave a horse, ride a cowboy! :D
yippie ya yeah
Naaahh boots and coats enough. :)
You never know what might inspire the future...
DeleteI will make a mention to Peter and the rest of the Team about your feedback. Thanks!
Ummm one flaw, that Balaclava in the first picture is intended to cover the nose but the one in game doesn't (just saying).
ReplyDeleteAlso how about the people who bought the original tactical pack. Are we now screwed on no tactical helmet or CR-5?
Also what are the chances the kit for the Pioneer being released to enforcers? I have a PMC look, and that kit gives it a militaristic vehicle look, which would fit perfect (with that CR-5)
This comment has been removed by the author.
DeleteWhat about ninja/samurai stuff, or goth gear?
ReplyDeleteThanks G1!
ReplyDeleteHow long tehre will be server disconnecting?
ReplyDeletefinaly something starting to happen .. some bugs on the 1.7 but nothing big :) ..
ReplyDeleteno to the biggest problem g1 still has is there support that is so bad i serius whant to cry . they cant answer simpel guestions ,seems like there are a total of 4 peapol on the support team...
how hard is it to answer this "when you ban someone for a diffrent reason then hacking (aimbot wallhack ,you know imgame cheats) do you still just send a auto msg calling them a hacker or do you tell them why they where banned ?....
think they could answer that ... no got in return "I am unable to assist you with matters pertaining to a different account. Please request your friend to submit a new ticket from the reported account."
and my firend already has tried taking whit both PB and G1 and they did send a email to after he did talk to PB "we will close all tickets from you and all the new tickets comeing in ,so how is he suppose to email them from that account ?
enyoen whit the right answer feel free to tell and i pass it on to him ....
so Bjorn donset realy help that your a awsome person that read your blog and answer our guestions .dosent help the support team that is working for g1 ....
Color Blind-mode please. We red-green color blind people keep killing our teammates because we dont see the difference between our teammates green tags and the enemies red tags.
ReplyDeleteI"m not colorblind, but that is a good idea. Though I feel that supply and demand will kill it.
DeleteAre there programs that can colorshift the whole monitor?
TAKE MY MONEY!!
ReplyDeleteMelee weapons! please!
ReplyDeleteA melee weapon more powerful than a gun in the face?
DeleteHow to get this items ? Answer pls ^^
ReplyDeleteGo to Armas Marketplace this weekend. Note that it's not weekend yet. Patience :)
DeleteWhat everyone thinks is "I want to have it NOW!!" and it's the best time to sell stuff to a person. Just s/he can't buy it now, so it won't happen. Instead one might think that it looks nice, but will probably be expensive, however someone could try to make a similar outfit out of already accessible materials, right?
I'd expect You to prefer a working "click HERE to buy it now" button just under the preview graphics over the players thinking how to deal with the lack of it ;)
You could put a meter on the blog/forums button and see if I was right ;)
I really want to buy the tactical pack, but i cant afford it this weekend. so my question is.. will the tactical pack comeback later? it would suck if this is the last time to get the pack
ReplyDeleteHi Nagasuku. The "Urban Warfare" packs and the "Bonus Packs" will be limited release (probably up for a week or two). Those are the best value packs, but the Gear and Vehicles will be sold separately afterwards so you should have time to get one for yourself. The only thing you might miss out on this weekend is the 50% G1C Rebate Promo, which is a great time to take advantage of the promotion and Limited Release packs.
DeleteOk, Thx for the info :)
DeleteHello All - The new Armas Update is available now!
ReplyDeletehttp://www.gamersfirst.com/marketplace/ingame/index.php?storetype=g1c&gameID=20&catID=61
Enjoy
Really I'm Sorry but i'm a Crim in game and I would not be caught dead wearing such ugly looking "Tactical" gear for a crim i mean really??? I love how you assume that only "Police forces" or The "Good Guys" only use a unified looking gear, let alone "good" tactical gear.
ReplyDeleteThats like Saying The americans during WW2 had better looking gear than the germans because they where the "good guys"(only relavent to who the winner is in a war who is good and bad)i'd take the look of the german uniform over some crap color uni anyday.
I'm sorry but if i was a crim I wouldn't be caught dead wearing ugly shit just to make my self look "different" I'd go all out in Gear cause thats my life and it Looks good too.
At least go with more of an Urban/Jungle Paramilitary type for Crims and Enforce smore of City/Swat look. but for the love of god it looks like 3 smoke canisters would be sitting right on my chest. ugly
I don't know about Others But I want to look badass not some 2bit run of the mill backyard crim who got my gear "surplus store ect...", while the enforces actually look like a swat team about to bust down a door.
I just showed my buddy this link and I asked him what would he pick the left or the right one, his reply
ReplyDelete"the one on the right looks like a combat fanny pack" LMFAO!!!!
wow that just made my day
So crims are now arctic commandos? I don't get it. How is that "the same thing but different"? Also, that isn't even clever. It's obvious and first level basics of art for a game. I'm glad to know you got through your first semester at Phoenix University but it's really not flattering to yourselves to brag about being retard level in your design quality.
ReplyDeleteDo you want Horse to ? To fit them with your Western ! :)
ReplyDeletetactical gear
I wanna buy a tactical pack.
ReplyDelete