As promised last week, as we move closer to Beta these postings will get really really (really) short, until just before the beta launch when we will indeed have more details to share about the actual beta content.
Therefore this week's post is just a quickie "blip" on the radar, and I will answer just a couple of questions from last week's comments before jumping head-first back into the logistics of getting the game out;
First; YES (and it bears repeating), the goal is to let you keep ALL customizations you created using the old game. In some cases that might mean some odd situations, such as having items that may or may not fit the new progression system, and having items that the new F2P model may not have let you design unless you had a premium account (or similar "issues"). That's ok. You will basically be unique thanks to you having played the game "back in the day" and our goal is to make sure your many gazillion of hours of investment do not go to waste.
Second; To set Beta expectations correctly; we are indeed long term working on "Purposeful End-Game PvP." However, this modificaiton is not likely to make it in to the first beta (and in fact is one of the hardest and most complicated modificaitons we can make to the game). So in addition to the many balance fixes, one of the real goals with the game long-term is to turn it in to a platform for many different unique experiences. As such, high level players need something to sink their teeth into after having done all the initial grinding. But; we don't expect that to appear in Closed Beta, but, we are indeed working hard on ways to add higher-level-purpose to the long term experience. As that initiative gets closer to completion we will clearly discuss that in more detail - both here and on the message boards.
So - with this very short update - til next week. Also starting next week, expect a few guest columnists reporting from the various activities going on in and around the game.