Tuesday, October 30, 2018

Epidemic - Walk Through

Epidemic - Walk Through
Hi everyone,

Epidemic is here!

And with it comes a nefarious plot to poison San Paro's Residents and turn them Evil! Having discovered a dangerous contagion that will turn citizens into mindless zombies, an evil corporation has paid our players to spread it amongst the masses. Unbeknownst to them however, two other corporations have had the exact same plan, and are preparing to release their own pathogens.

Meet the three Epidemic teams:
Epidemic Teams

Here are some details and a quick rundown of how Epidemic works.

Epidemic Daily Activities:

We've created daily activities and rewards which will be randomly assigned once a day when entering this event. Complete these side tasks to gain extra rewards!

Start of the Game:

In the Epidemic District, there are three beginning territories (top, bottom left, and bottom right) that your character will randomly get spawned into and these represent the different starting points for the infection teams: Undedox, Zombicine, and Necrocite. Your team's color is in the team icon at the top of your HUD and there will be the same colored toxic gas surrounding you. Don't worry! Your team's toxin can't harm you.
Financial Epidemic

Game Goals:

1 Transportation of Toxin Barrels:

These are immediately available in your team's starting zone and need to be transported to neutral areas in order to spread your team's infection. Be warned: these barrels are filled with corrosive chemicals and can only temporarily carry the your team's virus. Once you pick up the barrel, it will slowly degrade and then eventually explode. They will take time to fully infect a neutral territory and they can also be destroyed by gunfire, which makes them vulnerable to attack. More barrels will spawn in captured territories, which will help you take your virus to even further places across the map. These barrels will be visible on your map as barrel icons.
Transportation of Toxin Barrels
2 Conquer Neutral Territories:

When the game starts there will be neutral territories that spawn and noted on your map as task checkpoints (shaped like a baseball diamond). Also, their borders will be blue. To start, there will be six neutral zones that need to be captured by placing your toxin barrel within its boundaries. As the teams increase their infection percentages, more neutral areas will become available for you to infect. The more areas your team controls the faster you'll reach 100% infection.
Conquer Neutral Territories
3 Protect or Destroy Captured Territories:

As soon as a toxin barrel is placed down inside a territory, the borders will change to the color of the team who is currently infecting it. Every captured territory will spawn a large barrel bundle somewhere within its borders and they keep the area infected. Once this bundle is destroyed, the territory will become neutral again and available for other teams to capture. These bundles are built with stronger materials and do not degrade over time. They are difficult to destroy and they are surrounded by toxic gas that will harm enemy players.
Protect or Destroy Captured Territories

End Game:

1 The fight to control Havalynd Central Memorial Park:

The first team to reach 100% infection will spawn the territory that needs to be infected to win. In order for your team to win Epidemic, they must reach 100% infection and capture the park.

2 Reached 100% infection:

If the park is still neutral, then all you have to do is lay down a small barrel and wait for it to complete it's infection timer to win. If the park is captured by an enemy team that's not at 100% infection, you must make the park neutral again before capturing it to win.
If your team is not at 100% infection yet, don't give up. Your team can still capture the territory, forcing the enemy teams to make it neutral again. Protect the captured territory to buy your team time to reach 100% infection and have a shot at stealing the win!
End Game

Monday, October 29, 2018

ARMAS Marketplace Refresh And Pricing Changes

ARMAS Marketplace Refresh And Pricing Changes
The first phase of the new Store Front be rolling out shortly so we wanted to take a moment a let you know about it.

Our initial focus has been on readability and discoverability for a more enjoyable browsing experience. You will notice the main (featured) page has been redesigned and modernized with the following changes:
New Armas Marketplace
  • FEATURED CAROUSEL - We now have featured items rotating atop the main page to highlight the new and cool items available.
  • LARGER ITEM CARDS - In addition to being bigger, items on the main page are now categorized and scrollable for better browsing.
  • STREAMLINE NAVIGATION - The navigation bar as been updated to reflect how users search, grouping similar categories.
  • WEEKLY FEATURED ITEMS – Check back each week, because we have started featuring selected items with a limited time discount.
  • OVERALL PRICE DROPS – We took the time to review the first batch of our pricing and have standardized in a number of categories, bringing down the overall cost by as much as 20-50%!
More is coming in the weeks ahead. We will be refreshing the individual item pages in addition to the presentation of the items themselves so stay tuned. We hope you enjoy this and continue to look forward to making ARMAS that best place to get all your APB gear.

Wednesday, October 10, 2018

Getting back to the Fun

Getting back to the Fun
Hi everyone,

We're now exactly five months into taking over the game. Lots of work has gone on behind the scenes with new forums, new website, new anti-cheat, improved DDoS protection, new Trading System, new Weapon Balance, and a slew of other smaller changes.

The work on unifying the code in Unreal 3.5 is ongoing, but the holidays are here, and I want to re-focus on the most important part of APB that we haven't spent a lot of time on... Fun. APB is a game, and we haven't been great about offering players anything new in a while. So we're changing that.
The team did some brainstorming, and we were able to take some bits and pieces of RIOT mode and work some overtime to turn them into some new events for this year's holiday season.

That's right.

From October through December, players will be able to engage in NEW modes and content to earn special rewards.

There is a lot coming up, so for this update, I'm just going to focus on October and November.

Halloween Costume Contest

Next week we are going to announce the rules and rewards for our Halloween creative contest. This will be a fun way to get into the spooky spirit leading up to our first major new holiday event.

Epidemic Event (PC)

Happening in late October, a nefarious plot begins to poison San Paro's Residents and turn them Evil! Having discovered a dangerous contagion that will turn citizens into mindless zombies, an evil corporation has paid our players to spread it amongst the masses. Unbeknownst to them however, two other corporations have had the exact same plan, and are preparing to release their own pathogens.
Players are assigned to one of three teams, each starting in one corner of the district. From here, they will work together to carry poison barrels throughout the district, protecting them until they can infect each block. This takes over the block for your team, and provides the team more barrels to carry and spread the toxins further. Be the first team to reach 100% infection rate in the district and capture the central block to win the event.

Complete unique Daily Challenges during this event and level up your Epidemic role. Keep coming back to gain access to new spooky rewards and a second chance to win some that you may have missed in previous years.

Headless Horseman (Xbox One & PS4)

Starting on October 30th, the pumpkins and Headless Horseman will return to San Paro. The rules are simple:
  • Collect X amount of pumpkins to become the HORSEMAN and start the event).
  • The HORSEMAN must kill other players to convert them HORSEMAN'S army (SOLDIERS).
  • SOLDIERS must kill other players to recruit them into the HORSEMAN'S army.
  • SURVIVORS must avoid being killed, till time runs out (Timer Ends).
NOTE: Survivors blip on the Horseman's army's radar when the bell tolls, signifying that the Horseman Event is coming to an end...keep fighting, running or hiding to survive.

New Gun Games (PC)

Starting in November, GMs will be entering action districts and starting one of several variations of the Gun Games event. Compete with other players to kill with each weapon in a number of uniquely themed weapon sets. Participating in the Gun Games will earn you Joker Tickets, and winning the event will win you the coveted Butcher Weapon Skin.

Stay tuned, and we'll be releasing more details on all of these events as we get closer.