Tuesday, October 28, 2014

HALLOWEEN '14: Part 2

Hello Gang,

Our Halloween 2014 event goes live tomorrow (29th, at 10am (UTC)) and we have brought back all the Halloween content from the last 3 years, the Artemis ISSR-A assault rifle and the new Vegas Firehawk kit. As mentioned in the last post, the new Halloween Dynamic Event has been built on the foundation of the system overhaul done for 1.18.

Unfortunately, the new event will be postponed by a few days - and I really do mean a few days (5 working days). Presently the new dynamic event is entertaining and fun but the team and I feel that, you, the audience, deserve an event that has a richer experience and is more polished than in its current state. The new Halloween event contains new gameplay, environmental effects, a brand new backpack to earn, new sounds and really cool in game modifications. Releasing it at this stage would be an injustice to what we are offering and so the decision was made to postpone that portion of the Halloween event for one week. All of the original Halloween content will still be available for you to play and enjoy as of tomorrow.

I believe something this new and unique deserves to be presented properly and not rushed.

I will provide an update shortly with the final release of this totally new dynamic event.

Ricardo “MoK” Viana

Friday, October 24, 2014


Hi Gang,

Ricardo Viana here and I am happy to announce the APB:Reloaded Halloween 2014 event is on its way. The recent changes implemented in 1.18.0 has allowed us to create some new and unique gameplay for APB:R that we at Reloaded are very excited about. I believe you will not only be surprised, but very entertained with what we have achieved. With that being said - as seen on the previous post I am a man who enjoys surprises, so this year’s TREAT is that we will be offering a completely New Dynamic Halloween event, the TRICK is that I will not be describing it, you will have to show up and play it for yourself.

On top of this we will also be bringing back all the previous Halloween content for you to enjoy and even try for the first time. We will also be introducing an assortment of new content: a new weapon, the ISSR-A codename: Artemis, a New Vegas car kit called the Firehawk, and a new Halloween backpack that can be earned in game.

Further updates will be posted as we get closer to the end of the month, stay tuned for more guys and gals.

Ricardo “MoK” Viana

PLEASE BE AWARE: Fight Club challenges will be disabled from Monday (27th) till Wednesday (29th), as we’ll be introducing new challenges specifically for the Halloween patch.

Friday, October 17, 2014

UPDATE 1.18.0

Hi Gang,

I’m Ricardo Viana the Lead Designer on APB:Reloaded. This is the first of many updates I will be providing to you, so let me quickly tell you what has occurred since our last update.

Before I start, I wish to thank our players and volunteers for their commitment in providing regular feedback.

We will be releasing the 1.18.0 update that involves changes and improvements to our mechanics systems that are all under the hood, so to speak.  The three key areas of focus for this update were missions, dynamic events and visual effects that will definitely be felt during gameplay.   

1.18.0 Also includes changes to our TEAM LEADER system: 


  • We now offer the players the opportunity to request leadership, for the team.
  • Added new messaging for when voting begins, when Leadership selection is successful or unsuccessful.
  • The TEAM LEADER can now only kick other players who have earned a demerit.
  •  Included AFK to the present demerit system.
The team and I are striving to strengthen our core game mechanics on a daily basis. Our end goal is to provide to you the player, a more entertaining mission experience, streamlined matchmaking process, challenges for experienced players and a rewarding entry system for new.  I do not wish to give away too much on what is in store for you, but as Lead I am excited and looking forward to the future direction of APB:Reloaded.

Stay tuned for more guys and gals.

Ricardo “MoK” Viana