Thursday, December 19, 2013

APB Retribution now available!

APB Retribution is now live on iOS! Cheers to all the hardworking folks at Blazing Griffin for pouring their hearts and souls into this game. And I'm not going to lie -- the gameplay is pretty killer.

Learn more about it here:

Pick your shots carefully -- one slip up and you're dead

This is no shmup. Use stealth, planning, and tactics to win

Enemies can see and hear you...but make sure they don't.

Use grenades and the environment

Tuesday, December 17, 2013

Quick update

Happy Holidays everyone. I hope your days are filled with egg nog and cheer! Our days are filled with technomancy at all hours of the day and night. Here are some quick updates.


Brand new Overkill systems for Joker have just arrived in our data center and we are now working on getting them deployed as soon as possible.

Engine Upgrade

The engine update is proceeding along at a brisk pace, with no significant delays being introduced. Thus, it is still on track to be completed early next year.

Server/Game Performance

After some exhausting research we have identified one possible cause of the latency. The issue, as you know, has been a particularly vexing and elusive problem to nail down, and not something we could just throw time/resources at. Because of the nature and how it might help things, we've gone ahead and recklessly tossed it onto both OTW and Colby. If you play on Colby, consider hopping in, performing a /latencytest or two if you run into any trouble, and sending it our way. We're hopeful, but we've been hopeful in the past, so the only thing remaining where our heart used to be is a smoldering lump of coal unwilling to let itself be hurt again. Update: The fix does not seem to have resolved the issue to any significant degree :(

Other Stuff

We've some events in store for the holiday period so make sure you stay up to date on the Forums, Facebook, and on Twitter.

PS - APB Retribution will be launching soon, so make sure you toss them a Facebook like!

Thursday, December 5, 2013

Introducing APB Retribution

Today I’ve got something exciting to talk about. While the official announcement is coming later, I wanted to be the first to introduce you to a brand new entry in the APB universe designed exclusively for mobile: APB Retribution!


Developed by our friends at Blazing Griffin, APB Retribution is a single-player top-down tactical combat game launching later this month. It features highly-intuitive touch controls, lethal one-hit kills, and ultra-badass hand-painted visuals for all characters, levels, and scenery.

Soooo what’s this all about then?

You’re dead.
Well, you’re supposed to be. Only someone messed up, and now you’re back and looking for blood. Your quest for revenge will see you claw your way up from the city’s seedy underbelly to scatter corpses all over never-before-seen San Paro locales such as the municipal dump, derelict apartments, subway tunnels, and more. You’ll have a ton of ranged and melee weapons to quickly brutalize enemies, but you’ll want to stick to the shadows, avoid making too much noise, and plan your shots carefully lest you find yourself on the wrong end of a 5-person beatdown. Fans of the outstanding Hotline Miami will feel right at home.

Shouldn’t you be WORKING ON APB RELOADED?!/1/!

Totally. Retribution is entirely separate and in addition to APB Reloaded. Blazing Griffin are a talented developer located down the street from our offices, a setup that has given us the opportunity to collaborate closely while still affording both teams the opportunity to focus on their core responsibilities. Things like the forthcoming Christmas events, server performance and the engine upgrade have been—and will continue—to proceed according to schedule. More on those soon!

APB Retribution will be out for iOS this month, and on Android soon after. Check out the site for game info, screenshots, and video.