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Friday, November 22, 2013

Quick update today: I Call Shotgun!

1.14.0 will be arriving early next week. In the meantime, we've got a quick patch to blaze the trail which includes some changes to shotguns. We’ve heard a lot of talk lately about shotgun usage, especially in gold districts; specifically, the over-application of shotguns. To be clear using shotguns is completely fine, but given that all weapons in APB have situational benefits and drawbacks, we've found that shotguns specifically, based on how they worked, were more powerful in certain situations than they should have been. In today's patch we’ve given a little bit of a rework to the way that every shotgun in the game works: Now, before everyone freaks out, this isn’t a nerf. Nor is it a buff. But it is a change.

WARNING: The following contains technical-sounding game-developey mumbo-jumbo. Proceed at your own risk.

Previously, to calculate shotgun hits, we used a center-point at the middle of the spread of the shotgun. We then put the other pellets around the outside of the point equidistantly from each other. The whole thing was then randomly rotated to give the pellets their spread. This meant we needed a very tight spread in order to get reliable shots at close ranges. The downside to this was that even at extreme ranges (25 meters and up) shotguns were too effective.

The new change defines the number of pellets being fired by the shotgun and then creates a rough circle at the target of the shotgun. The circle is then divided up into a grid and each cell receives a single pellet that’s randomly placed inside that area. Overall this increases the consistency of hitting with shotguns, and as such we've altered damage and pellet numbers for all shotguns to better balance them with this new spread pattern. The total damage output of shotguns haven't changed, but the number of pellets fired has -- most were increased, while the NFAS shoots fewer now.

The important thing to take away from this is that at close range shotguns are still going to be very strong. At ranges of around 18 meters and up -- you know, the range where you should really be thinking "Maybe I shouldn't be using a shotgun" -- you’re not going to have the same ability to deal large amounts of damage inconsistently to enemies. Another thing to note about this change is that currently you're likely to do anywhere between 10% and 80% of a player's health. Now, provided you aim accurately, you're more likely to get 40-65% damage out of each blast.

One of the best things with the shotgun changes is that this new method of calculating spread allows us to tweak shotgun damage and play in ways that simply weren't possible in the past. This will allow us to make the CSG and the JG feel a little more different than they do at the moment and should help us breathe new life into the NFAS. Give ‘em a try, we think you’ll like them -- the new Joker Mystery Box 8 includes the new 'True Ogre' variant of the NFAS with the Double Drum mod.

Also, after seeing some mentions of the engine upgrade, yes it is still proceeding along well! While these postings are primarily concerned with version 14, one of the next postings will give some further progress info on things like the engine upgrade and ongoing performance improvements.

21 comments:

  1. Seems like a good update, interested in trying the new shotgun spread.

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  2. how about some information regarding banning legit players

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  3. Not to me it does not .. : D I like more the old system :)

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  4. So shotguns are the cause of horrible lag spikes?
    Fucking address it already. There's no point in adding any more content or making changes unless it fixes Joker's problems.
    Please?

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  5. So. . . I understand why you did most of what you did in this update G1, but WHY THE HECK DID YOU UP THE RELOAD TIME ON THE NFAS?! Did you really need to nerf one of the worst weapons in the game?!

    What's next, increasing the firetime on the DMR? Really though. . . what were you thinking?

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  6. i think its time to forgive the players who got banned for bad behavior... i believe it is more important to ban hackers than legit players :/

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  7. Theres no point to buy any armas weapons anymore.nerfin is on the way

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  8. I wonder if everyone who plays this game is a complete wanker...

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  9. so shot guns are done ahh Why to many emails crying about? good update anyways i do love shot guns

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  10. You're wanting to nerf the shotguns, but not the ability to bunny hop snipe, seems logical... oh wait...

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  11. This comment has been removed by the author.

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  12. Another thing, G1 has been spamming in game ads about the NFAS 'True Ogre', and now you nerfed it, was that a complete sales brain fart or what?

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  13. So sad... so so sad. Shotguns weren't OP as they were. The range was still a lot shorter than that of other cqc weapons, such as OCA or PMG. And the smg's were just as powerful up close as the shotgun - you certainly hear more people complain about PMG than about the shotguns. Now the range is EVEN worse, which makes OCA and PMG EVEN better by comparison, and deals a lot less dmg which just makes it completely useless against the smg's... well done. Shotguns are useless now. Worse range AND worse dmg than other cqc weapons. I actually think I'd prefer an ntec to a shotgun up close now, it's probably be pretty even - and anything beyond 'up close' would just be insta-win.

    So, can I get my money back on the CSG then? Considering it's useless now, I'd rather have another weapon.

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  14. Why this change ? Now the shotgun requirt 4 - 5 Shot for a running target at 5 - 10 M << And is not cuz my AIM was bad.

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  15. Greetings APB,

    I wanted to say that I am delighted by this update. I see that you took some of what I said in regards to the shotgun in my last post and what has made Gears Of War popular. It almost seems as you guys went ahead and read some of the information found at Epic forums in regards as to how their shotgun works. I cannot wait to try the new shotgun later this week..

    With that said, I hope that you are making rapid progress to solve the issue with the aimbotters and hackers. It disappoints me when I see other players and individuals blame you guys as some sort of undercover mafia that provides the very hacking tools to their community in exchange to profit out of your own game.

    I understand this game is F2P with monetized items. I hope further down the road something can be done about the hitboxes and the third person camera.

    Once again, thank you APB for this fine balanced update.

    - Tony.

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  16. Not good the CSG is now really dead it is impossible to play anymore with it(it needs 3-4 shoots in guy to die and sometime it need 2 shoots when u do corner camp and u shoot him from 2-4 m further not possible!!). It have become worst weapon i think really u need to fix it fastest as possible. I think every "weapon balance" u did it makes game worse i dont know why u are doing this to good game!!! Now over powered weapon is PMG that to dont know why is that. And i think first u need to prevent or stop the people of hacking and cheating !!! Get some batter anti cheat or something because game is full of hackers, every second round playing with hackers. So sad G1.

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