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Friday, April 19, 2013

A Picture is Worth a Thousand Words


Today we're going to officially reveal all the new stuff that's coming out in the next release. It's content - BIG content - so get excited!

Shake that asset

Customization is one of the core features of APB Reloaded, and it's also one of the main reasons that our game is so unique. There's no other game that allows you to customize virtually every aspect of the game in as much detail as APB:R, and every time we speak to someone about what they like about the game, customization is one of the first things mentioned. We have a dedicated art team that are always hustling to bring more clothing, weapons and vehicles to the game, and today we’re going to look at some of the fruits of their labor.

The average clothing asset takes one of our artists about three weeks to create. Every item needs to be prototyped, modeled in high poly, normal mapped, modeled in a low poly version next, and then have color masks created for it - all of this before going into testing. There are other steps, but we won't go into the details of that just now.


We asked Tim, one of our Senior Artists, about his time working on the clothing in APB Reloaded. "Each item presents us with a different series of challenges. One of the strangest difficulties is being able to find a way to make an item of clothing that looks unique and very cool, but also generic enough that you can customize and do plenty of different things with it," said Tim. His favorite clothing item he's created for APB:R is the jumpsuits for the new Bishada packs, and his favorite item ever created by our team is the Desert Scarf (which was created by another Senior Artist).

Speaking of which, here's another image for your viewing pleasure:


Something that’s become fairly critical to our team is trying to get a stronger sense of parity between the genders and factions in APB:R. At the moment, male characters have far more clothing items than female characters, so some of the old assets that weren’t released are awaiting creation of female counterparts. We’re finally getting through some of the backlog of old items though, which means that the Desert Scarf is, at long last, on the list for the next release!

Where we’re going, we don’t need roads

A while back, we showed everyone a piece of concept art that showed the new, cross-faction Bishada Rapier. Since then, our vehicle team has been hard at work turning that concept into a reality, and we’re really excited with the final product. So, ladies and gentlemen, the Reloaded Team is proud to present to you the first official images of the new Bishada Kissaki and Bishada Mako!




When we design a new vehicle pack like this, we tend to think about it in terms of how the two sides play off each other.We like to think of the Enforcers being better funded than their Criminal counterparts – Criminals tend to have to work their equipment out of gear that’s believably available on the open market. Enforcers should be capable of getting their hands on more military spec and specialized equipment. While this isn’t a rule that we treat as gospel, it’s something that we run with when possible, and we feel that the hybrid we managed to achieve with the Criminal Bishada is great. A lot of the styling for the vehicle was provided by our Senior Vehicle Artist as something akin to his dream car.



The latest addition to APB Reloaded’s arsenal – The Nekrova N-SSW, which we mentioned in a recent post, will also be released in an upcoming update. We’ll be bringing two versions of this gun to the game: one version that’s obtainable through the Armas Marketplace and another version that’s obtainable through Joker Tickets. 

We’re shaking things up a bit in our next post, with a Q&A session where we lovingly interrogate our Audio Engineer about the Artist Program (and his guilty music pleasures - Prefab Sprout anyone? Google it if you don't already know...), so stay tuned!



29 comments:

  1. where is our promised "Elective Spawn System" ?

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  2. Customisation *IS* one of APB's core aspects. No matter how much criticism the game has had over the years, the one thing everyone praises universally is the customisation system. There's nothing like it out there, certainly not on either the MMO or Shooter fronts. The closest thing to APB's customisation in other games is outright modding the game like in Counterstrike, and even then that only usually only applies to client-side visuals.

    The art team have been doing a great job. I love the Angel wings you released for Valentines, the Schoolgirl outfits, the Impact armour etc - all really good. So thank you to everyone on APB's art team for creating some great stuff! Really looking forward to the Desert Scarf and the new jump suits - they look great!

    I do hope that the team looks at the Clothing Suggestions thread on the forums regularly - there's some great ideas in there we'd all love to see. Personally I'd love to see some half-face (like the Outlaw Mask) Respirators in the game (like this: http://ecx.images-amazon.com/images/I/41yTUM9AfzL._AA160_.jpg). Literally you could take the helmet for the Criminal jumpsuit you posted above, and simply remove everything from the visor upwards. That would be great and it's something you see graffiti artists wearing, so it's perfect for APB's setting.

    But to finish this on a negative note - while APB's art is really strong, it's gameplay really isn't. I strongly urge you to talk about this new spawn system and what's happening with the Overkill servers, as Spawns and server performance are currently so bad that most of us consider it game-breaking. They both need addressing and addressing soon. We need to know how progress is going for both of those. Please throw us a bone.

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  3. Sweet, hopefully the scarves wont be packed up together with that racing gear that doesn't interest me at all.

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  4. Yeah packs are lame as hell, put clothing on ARMAS as single purchase items for 99 G1C each like the rest of them, it's the sensible thing to do. IF you want to do a pack thing bundle it with the car like you usually do but don't forget that not everyone wants the extra stuff, just the single items.

    ALSO! When will we see the cooling jacket SNR on ARMAS that you told us about? My wallet is aching from being fat.

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    1. In reference to the earlier posts; we need Overkill and elective spawns immediately. It's bad enough having to put up with illegitimate players but those two updates will make said cockroaches even less effective in their pointless goals.

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  5. Is it at all possible to move the Rear Wheels on the Mako OUTWARDS? They are starting to look like stock rims on a Nomad - way too inward. The car would look much better with the wheels a little bit further out.

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  6. So will those rigs(tactical vest/plate carrier for those who don't know) be separate items that are customizable or are they "attached" to the jumpsuit in terms of customization and whether we could wear that rig with say just a t shirt underneath.

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  7. New vehicles, eh? To simply put it this way, i think we had enough of 4 wheelers in the game. How about some 2 or 3 wheelers for a change? *wink wink nudge nudge*? Maybe this topic has already been brought up in the forums, but if the reason that vehicles such as, motorbikes, and quadbikes are not creatable since there might not be enough balancing while riding a motorbike in APB is the PROBLEM...then i sayy woahh. That's not good on the Art Development team. This game has such potential, but it still hasn't reached it's HIGHEST potential on other levels, excluding cuztomization.

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    1. One more thing, the mod Valzipram tablets has been added into this game. I don't see why bikes can't be added now? If we get knocked off by being hit by a car, then ok. We get knocked off, and we can just get back on our feet. (because of the valzipram tablets mod). If we're too exposed while riding a bike, (uhh..u guys just added a mod where people are on top of cars...) then the OTHER PLAYER who's also riding the SAME bike sitting behind us will cover for us. Now if the physics engine is the problem that's holding you guys back, let me remind you guys that cars also go flying off when there are collisions between trucks and other light-weight cars during the game. Thus, no really big difference that will exist after adding bikes into the game with what is already there. I mean now that you guys have already added some goofy mods into the game, (valzipram tablets, car surfur, and a random 8-ball for an insta-death...) that must surely compensate for the negative reasons for why bikes shouldn't be added into this game. Atleast give us, the players, an opportunity to experiment with bikes ourselves. APB must become more diverse, EXCLUDING the customization, with different TYPES of vehicles. Not simply a new vehicle pack after vehicle pack. What would be so interesting or FUN about this, really?? "GAMERS"first. Thank You Guys, G1 for Life. :)

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    2. Motorcycles won't work with the way the game is coded. No way it will ever happen.

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    3. Uh? G1 has something called the Art development team, mate. Furthermore, they are talking about revamping certain things with the latest unreal engine. Just because the game is coded like that doesn't mean that they shouldn't modify it with a different coding language or something...So what if it's coded like that? ...Then they fix it. This idea is only for a brighter future for this game, DJ. ;) I'm looking to hear from your thoughts on this matter too, Tim. :)

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    4. Could it happen someday? Perhaps. The cost to them versus the return they'd get makes it improbable. What you're suggesting wouldn't be minor. For the resources they have to work with it would take quite a long time in which we would get almost no new content. All for motorcycles? I don't see it happening.
      As it is, the way the game was coded by RTW makes it difficult for Reloaded to make big changes, which is why we don't have any completely new districts after years of development. District changes are small, because RTW didn't make it easy to make changes.
      So, in the end it's about resources, time, difficulty, and return on investment. Motorcycles in ARMAS would make them some money, but the total cost to get there wouldn't recoup the investment.

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    5. If they ever decide to go back to the motorcycle development then they should base the code on the playstation3's Twisted Metal game. Driving a bike there is pure fun, sure isn't realistic but APB world is full of silly unreal things too so it fits it just well.

      Also I must say I am pleased with this Bishada variations, it's real art and work, not just some halfassed puttogether parts just to fill armas but things that are really worth a good word.

      But then again, fixing the game for better performance should be always number 1 on the 'to do list'

      Great job APB:R keep up with the good things, make us love you.

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  8. Maybe you should release some more basic clothing options and give us something to make up for that failure you call "Oscar" in the game instead of over-charging us for the few things you people actually manage to give us.

    I love this game and play it almost everyday but when all we get is single pieces of clothing every several months or one pack for "limited" amounts of time it makes me laugh because you can still spout lines like "hustling to bring new clothes, weapons and vehicles to the game...".

    Maybe you should give up on Vendetta and start a donation drive for APB: Reloaded and give some stuff to back up that customization you are so proud of that you think you really have.

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  9. oh men the criminal bishada is better -.-

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  10. Wow, you guys are really hard at work! This is exciting.
    This is great to see! The two new cars look awesome, and all of the new clothes and cars are very cool.
    I cant wait to see what kind of crazy creations people get together with the introduction of all this great new stuff.

    (I have nothing negative to say besides: It makes me sick to see all these sour, negative Nancys commenting here.)

    I cant wait for the next release!

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  11. The helmet reminds me that someday Reloaded production WILL introduce Bikes in the game. If so, PLEASE, I beg you... DON'T DO THAT.

    For how much cool would be, for us taking a faster bike down will be a pain in the ass D:

    Anyway the only cool thing here is the scarf, and apart the performance kits, I only approve the Enf Bishada.

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  12. release date 12/13/2013

    I cant wait!

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  13. do something with money over the mission -,- now it sucks...

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  14. Oh boy, more customization that's gated so only people paying $20-$40 can have it and a weapon that's using the failed joker tickets system for free players, requiring a week long grind to access at the penalty of being able to access no other joker ticket items for that week. What a joke.

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  16. Im glad that new content is being developed for this game, but there are more critical issues to attend too. The server performance is down right disgraceful. How do you expect your customers to pay money for items when they can't even run in a half full district. Overkill = overdue! No comment on the spawns, I can live with that for now.

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  17. Lol, hey Providence, if they do add bikes, who said they have to be THAT fast??? Making it just as fast or slightly faster than the Bishida is good enough. Now DON'T go all saying like, "What! Dude that's still too fast and we won't be able to catch up an.." Alright, so hold it right there. I bet after people driving these bishadas around will proly be quite as fast. Add eventually we do catch. Plus, the streets aren't empty, ;).

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  18. That is so cool! However, I have a request can the art team make more hair choices in the customization kiosk like perhaps anime hair styles and stuff like that?? Please...

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