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Monday, October 22, 2012

Asylum Preview – Halloween Just Got A Little Crazier


On October 11th, an anonymous user posted a mysterious audio file and tiny image on the APB Forums.

Players were intrigued.  What was that haunting score with eerie Tubular Bells' style syncopation? And what was up with that 200 x 200 pixel image?

Over the next few days a new image was posted in random forum threads. Some valiant players started putting together the pieces.

After some time it all became clear… we have arrived at the Asylum.



On October 22 we took down Fight Club to make way for our October 25 preview of "Asylum" to San Paro in the form of, “Fright Club.”

While this is not the full version of our soon-to-be new game area and game mechanics designed for the Asylum, we wanted to give players a serious taste of what’s to come and a chance for the community to provide layout feedback on the core game map.

When you log into the Asylum District for the first time you will unlock a new Title – “Asylum Seeker” since nothing says, “I’m a little off my rocker,” to the world than "Asylum Seeker” floating over your head.  Whether you’re hearing voices in your head, or just morbidly curious, this new Title is just the thing for you.

Fright Club includes 7 new Missions and some pumpkin smashing activities that would make Gallagher want to trade in his watermelons for pumpkins. Just leave your Gallagher-style sledgehammer at home and do it San-Paro-Style and shoot that pumpkin!

Players will also get Joker Distribution tickets when they advance new roles in the Asylum district.  

Enjoy the Asylum, collect those Joker Tickets, and go to the forums and provide map feedback on the Asylum.  Regular Fight Club will return the week after Halloween.

Also here is quick note from Qwentle:

A Message From Qwentle, Lead Designer

Hey guys,

Due to its construction (multiple level indoor areas with very limited vehicle access) and lack of mission targets, the current version of Asylum is not a straight up Action District.

Our final goal for Asylum is a free-fire district with elements of "turf control" and it also adds some non-PvP oriented goals (emphasising completing non-opposed objectives in enemy territory over engaging in combat, even rewarding players for avoiding combat during certain engagements). We paper-prototyped a number of solutions for more flexible and less goal-oriented designs, and our final design can best be described as modified small scale Turf Wars.

Completing the full non-opposed objectives for Asylum will still take quite some time, but since the map is very close to complete, and we felt Asylum fit Halloween perfectly, we wanted to take the opportunity to share it with you as quickly as possible. This meant temporarily making it a Fight Club map (or in this case a 'Fright Club' map with some modifications).

Keep in mind that the current game modes are not yet finalised, but certainly feel free to give us constructive feedback on the map layout itself.

With those important caveats in mind, please go out and enjoy this preview of Asylum!



Don’t forget to stay tuned for more details regarding all of the Halloween Contests and Events we have going on starting this week!

18 comments:

  1. Good job.I hope we can get premium or weapon prizes or maybe loads of Joker tickets as reward for challenges.Keep up the good work guys!

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  2. So basically...the new turf wars thing is Fight Club with objective points.

    Sigh, I just wish you'd focus more on the action district. Sever performance aside, there are lots of imbalanced/broken/illogical missions yet you keep ramming FC and FC variants down our throats.
    Action districts is what hooked me, and probably a lot of other players. The randomness, the rage, the strategy, the exitement you get from Action districts is what made APB for me. Fight club, is just, you kill someone "meh" you die "meh", other games like counter strike, COD and BF3 do that better.
    I see you make all those cool game modes in Fight club, like double VIP, Item hold with capture points, etc. And I think to myself this would go great in proper missions, you keep focusing on Fight club.

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  3. About that picture of the asylum...
    it looks exactly like that map in Gunz Online, can't remember the name, but if somebody played it it might do..

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    1. It looks nothing like the mansion level from Gunz Online: http://i133.photobucket.com/albums/q57/Zpw8fz9n/Gunz329.jpg

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  4. Pictures of asylum have floated the net since RTW beta. It was intentionally designed to be the criminal social district. Not sure why its taken so long to make use of something already pretty much designed. Golf claps.

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    1. http://apbreloaded.gamersfirst.com/search?updated-max=2011-02-13T22:59:00-08:00&max-results=6&reverse-paginate=true yeah i know.

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  5. As far as Kickstarter rumors, we are NOT considering putting APB Reloaded on Kickstarter. APB Reloaded will continue on as it is, and it's doing just fine as a game. However, we ARE considering doing something new that's shooter-game-related on Kickstarter. More information to come soon(-ish). But, it's NOT affecting APBR. Hope that make that clear.

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    1. Why was it said on facebook that you guys were considering doing something APB:R related on kickstarter then?

      http://imageshack.us/a/img845/7222/wowaa.jpg

      I'm not trying to offend you here, but to me that sounds rather interesting and is the sort of thing I'd jump on. So if it has already been tossed off the table then I'm a bit disappointed.

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    2. Hi Genobee. I think you'll actually REALLY like what we have baking. Let's just say it's APB-related. Just not APBR-related. It would give players a lot of control. Just hang tight...

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  6. http://apbreloaded.gamersfirst.com/search?updated-max=2011-02-13T22:59:00-08:00&max-results=6&reverse-paginate=true What the hell?

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    1. Right. The original buildings for Asylum existed, and after that sneak peek we basically back-burnered the whole district since it needed a lot of work, and went to work hard on all the other changes ahead of the relaunch. Several months ago we reopened it, and ended up tearing down and rebuilding the entire district more or less from scratch to make it a playable zone. And now we are ready to let people actually play it (the new one)! Crossing fingers it will go out tomorrow (apparently we are battling some last second bugs we hope will be solved shortly)

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    2. I've been playing it for hours and the only thing that sticks out is that the "surgical table" hitbox is a simple cuboid while most of the bottom part of the table is transparent. Two pumpkins on the outside near the trap-roof are unshootable, but it's a minor issue. 2 bugs / 3 hours = quite decent!

      This it actually seems to be less buggy than the old districts. I must say, Good Job there.

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  7. To be honest I find that there are just way to many updates and its annoying me to have to keep on keeping up wit hit, but otherwise I'm glad that there are new modes to play and all that, thank you G1!

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  8. The Asylum district isnt new it was made as the Criminals Social district then later binned in favor of a single social district. Next will be the Enforcer social district which was based on Langley.

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