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Thursday, June 28, 2012

Account Wide Permanent Weapon Conversions in Progress, New Pricing Tiers

Around 12:00 midnight PST (about 08:00 GMT) the team started the conversion progress. We expect the full conversion process for people that held permanent weapons prior to June 28 to take up to 24 hours, so if you are expecting a converted gun, please be mindful that there is some delay, and it also means it may not show up in your account until June 29.

New Account-Wide Permanent Weapons (AW-PW) vs Character-Bound Permanent Weapons (CB-PW):
The new account-bound weapons are available for purchase right away from the Armas Marketplace (go check them out). Going forward the price difference between Character Bound Permanent Weapons and Account Wide Permanent Weapons is around 20% (give or take a tad based on exactly which weapon it is).

In other words; if you have an active premium membership, an Account Wide Perma Weapon will cost you the same as it would have cost a non-premium player to buy a Character Bound Perma Weapon


AW-PW Pricing Tiers:
The pricing is now in three simple tiers; 1799 / 2899 / 3999 credits based on the gun, with an additional  20% discount for active Premium players, PLUS any potential future additional discounts and time based sales that our Designers and Producers may engage in for certain events.

That's a pretty decent value for money, given that in theory you can have up to 100 characters on one account (!). Not sure you'd want that many, but IF you did, you would also have yourself 100 permanent guns if you made one AW-PW purchase...

This means the lowest priced Account Wide Permanent (non-sale or "MSRP") at 1799 G1 credits gets you for example an NTEC PR-1. On the high-end, the most expensive Account-Wide Perma Guns (for example the pair of OCA-626 guns) will run 3999 G1 credits.

Translating those prices to "Real World Currencies":
For those not familiar with G1 Credits, this means...

NTEC-PR1 AW-PW will cost $22.49 USD / 17.99 EUR / 14.50 GBP if you are a non-Premium player, and $17.49 / 13.99 EUR / 11.25 GBP as an active Premium player.

OCA-626 AW-PW models will cost $49.99 USD / 39.99 EUR / 32.75 GBP as a non-Premium player, and $39.99 / 31.99 EUR / 25.75 GBP as an active Premium player.

Hopefully the above explains the new (and terribly simplified) CB-PW and AW-PW pricing schemes that are in effect as of right now.

Remember to "Try Before You Buy":
We always encourage you to first take advantage of the free trial-periods to try out all the guns in the game before you spring for any purchases. This way you can decide for yourself if any of the Armas guns are to your liking, or if in fact you like one of the non-Armas guns instead.

And yes, our games are free2play, and you WILL be competitive without buying these guns, though the style of gun (each with its own specialization) will truly allow you to pick a completely different playing style.

As we have pointed out many times before (and as is supported by those who actually play APB, and not just read about it), these guns are not OP, they are simply specializations catering to specific play styles. And yes - if you want a gun that fits your exact play style (think of it as an Armani suit, tailored to your specifications), you will in some cases have to pay for it. And of course, when you do, you also join thousands of other gamers in showing your direct support for the Development Team, as it continues on the very long and ardouous quest to create a bigger, better and more optimized APB...

That kind of support is greatly appreciated by the whole team. For example, last week we were able to hire a fantastic new UI and UX artist to tackle the conversion to Scaleform, and all those things that will make navigating the UI better, more intuitive and more efficient. That kind of improvement was directly funded by the ongoing support from gamers like yourself!

Thanks all, and see you in San Paro!

/TechMech

37 comments:

  1. http://forums.gamersfirst.com/topic/285731-sirens/

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  2. Hm. But the prices are a bit confusing. PR2 weapons are cheaper than PR1's and the shotgun prices increaseddramatically

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  3. Actually the prices are mostly driven by popularity and conversion percentages for these guns with various considerations for how they are used. The more popular guns are generally higher priced. In other words, there are cases where the PR1 is more popular than the PR2. Not often but it happens. If that changes over time, then we will update the prices as well.

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    1. How often do you expect to make adjustments? While i feel that most of them are spot on now, there are some guns that seem to be priced significantly above or below their ingame value. Although i'm not going to complain about the underpriced ones :P

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  4. Thanks G1, now all my purchased weapons are account wide :D yippee!!! Keep it up :)

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  5. Cool! Next: Color-blind mode. I got yelled at and called all sorts of awfull things because I teamkilled the same guy 3 times. I couldn't see the difference between the red and green color used for the name tags and because of this people think I am an a**hole. I cant explain to every person I teamkill that I am red-green color blind. I will write on every entry you make in your blog and demand color blind mode untill it is implemented.

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    1. I guess you could learn the icons for enforcer/criminal that appears next to names...

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  6. Hi Marcus - we have heard you. What you are asking for (just so I am clear) is the ability to customize your red-green HUD colors? If so, that's something we can add to the UI revamp (some default color sets). I am afraid it will take a bit of time before the it's all in place, but clearly something we can add to the queue as a feature request. I understand that it would be very frustrating to team-kill the wrong person just because the marker color is not visible to you (since you are not intending to be an a-hole at all)...

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    1. Hi Bjorn. Yes that is what I asking for. I know one more color blind player with the same problem actually. And yes it is frustrating! so thanks so much for replying to me :-)

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  7. What about all the weapons people bought previously? Are they going to be converted to an account wide version? If not, can they be upgraded for a fee?

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    1. Those will get converted to account-wide weapons automatically (presuming you made the purchase prior to June 28)

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  8. So, any chance of getting refunded for purchasing an item that was incredibly expensive before and is now ridiculously cheap (I'm looking at you N-HVR Dvah)?

    I could understand a restructuring of prices, but to take a gun that used to cost $50 on one character with premium down to ~$17.50 for an entire account is a slap in the face. Since I bought 2 of them I'm effectively out ~$22.50 (1800 credits) after the refund because I decided to buy them when they were first released.

    I like the game, but damn, every time I buy something I end up getting screwed over because it ALWAYS gets repackaged or has the price reduced so I have to pay even more to get something that I want that's only available in a bundle with items I already have (Vegas bundle) or I just get plain short changed because you randomly have an unannounced sale.

    At least give me the option to give some of the extra stuff I have accumulated to other players.

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    1. Cryz1 - first of all - you are getting a credit refund for the second gun with a 20% bonus to boot (so you are getting $60 worth of credits back if you paid $50 for your second gun).

      And yes that means you would still have paid effectively $40 (or $30 if you were premium) for the original gun (I haven't seen your account, so I don't exactly know what you did and when). Generally prices do go up and down over time (note that the ACT-44 just increased TO $50... so those who bought that gun before are clearly in luck) so it's hard to adjust each individual case.

      However, you can always start a conversation by PM to some of the forum mods to discuss your details or even file a support ticket that's well reasoned and calm, and explains what you would like to happen. Generally those kinds of tickets get attention, especially if they come from loyal players who clearly have supported the game.

      /TechMech

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    2. I'm planning on putting in a ticket, but I'm still about 10,000 credits (~$125) short on my refund and missing 5 weapons so I'm waiting until the dust settles before I start sending in support tickets.

      The main thing I'm getting at is that you punish players for going ahead and buying early. The vehicle bundles are the perfect example. The Vegas had 2 kits on the market for ages, when you finally released the "Uber Pack" for it that contains the 4 slot car, it was slightly more money (like a dollar) for THREE vehicle kits, wheels and a permanent 4 slot vehicle than it was for just buying the original two kits at their $15 price points.

      And when players asked if there was any chance of getting a refund or just getting the Vegas G24 and hotrid kit at a reduced price, we got the normal G1 communications blackout.

      And I tried, at one point, to get a refund or transfer for the Moirai Form X-Tend kit after I bought the Moirai uber pack and was basically told to piss off and go beg elsewhere. You guys have some great support. Nice to know being a "loyal" player will get me places.

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    3. Hi Crzy1 - do certainly put in a ticket. Not sure why you would be short, unless the conversion and credit was not yet processed for your account (which is certainly possible).

      Also - keep in mind that prices change all the time. It actually turns out that we have underpriced the DVAH, so it will actually rise in price with the next release.

      Just as Apple in 2007 faced a backlash when they dropped the Iphone price from $599 to $399 after just 9 weeks on the market, they then gave customers a partial $100 credit, we have been pretty contentious to ensure that people get credits for items that they had bought and enjoyed (ie - two permanent guns of the same time) but then the account-wide change had the effect of a big discount, so we are giving you 120% back for each 'over-purchased' item.

      Now, the fact that prices go up and down is a different matter altogether, and we clearly want to help accommodate you.

      When you send in a ticket, make sure you reference this thread on the blog, and include your title "Crzy1" since we don't know your actual username from this blog thread.

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  9. I had a CSG PR1 on one character and a PR2 on another before. And now each character has 2 csg's. I keep accidentally choosing the PR2 when I am changing weps. Fml.

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  10. Please tell me how the Whisper is not OP when it has silencer and super reduced recoil compared to something like the PMG.

    Whisper destroys the PMG, hands down. It has faster rate of fire, way more accurate, more range, etc. I'm not sure what the kill times are for both guns, but if you factor in the accuracy lost with the PMG, it really doesn't matter.

    Whenever I get my hands on a whisper (through promotions or giveaways) I always destroy everyone with it, compared to my normally rolling with a PMG and just doing average.

    Please explain. Unless you're telling me the whisper is a totally different play style than the PMG. Sure, if you mean your play style is "quieter and more accurate".

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    1. OCA 626 EW with cooling jacket 3 ONLY beats any whisper...

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    2. I wasn't comparing OCA to the OCA whisper though. I was comparing the other submachine gun, the PMG, to the whisper.

      Also OCA with cooling jacket 3 is also far less accurate and does not have the effective range that the whisper has. If you're talking about raw kill time from point blank range, then yes, the OCA w/ cooling jacket would win, but that's not really practical application.

      I don't do nearly as well with a normal OCA as I do with the Whisper, because of the super tight spread the Whisper has, it offers more accuracy. More accuracy = more shots land = faster kill time in normal gameplay scenarios.

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    3. Chris and Alexis - I think you actually illustrate the point. Some people hate sniper-style guns and go shotgun only. Some people only use sub-machine guns. It's all up to playing style. Are there weapon combos that can reliably take you out no matter what you use? Absolutely.

      The design idea for the game is really rock-paper-scissors. No gun in the game will kill all other guns all the time.

      Now YOU might be really great with one of the Armas guns. Awesome. That simply means that fits your play style (or camping style, or run-and-gun style or whatever style you have). That's the idea.

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    4. Yeah Bjorn, but the problem I'm illustrating is that while both the PMG and Whisper fit my play style of run-and-gun, the Whisper dominates the PMG in every category. So unless I'm willing to pay real money for the Whisper, I'm stuck with the PMG which is sub par. Meaning the Whisper, at least to me, is definitely pay to win. It's a straight upgrade.

      The play style isn't any different between the Whisper and PMG. They are both close-mid range weapons that are made for run-and-gun style of play... But the whisper is far more accurate, quiet, and has increased range. So my question is really, why would I bother with the PMG? Why wouldn't I want to use the Whisper?

      Because it costs real money, and I'm not going to buy the Whisper out of principle that I don't support pay to win games. I'm more than willing to shell out money to help support a game, but not this way... not this way.

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  11. n1 on the FBW & ACT44 lol. actually the popularity taging shows also which weapons are modifyable without destroying them.

    all weapons without mods, are actually pretty good balanced, but if you compare for example the STAR to a n-tec you will find that the n-tec can be modified well for rang. the STAR however wont benefit well from a red-mod and will thereby lose against a n-tec in most situations. maybe thats why they put the joker cr5 in place?

    some other weapons suffer the same fate. for example you wont need mods on:

    STAR
    OBIR
    Joker SR315
    PMG

    you allways can put a orange/blue-mod in (HS3 or RS3) but the red mods will render the weapons somehow ineffective, making them less versatile.

    clearly the play style and tactics are importatnt in APB, and a veteran STAR player can outgun any other weapon in its range, modified or not. you dont have to go 1vs1 frontal, every time, its stupid.

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    1. i understand what u say cuz i thought that my self. but i figured out that oca ew 626 with RS3-CJ3 at enough close range can beat it.

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  12. i have my crim but now i want to pass it to the joker sv and i have bought my perma weapons as my enf so my point is if i delete my crim now then create a new one on the joker sv will still it have my perma weapons bought as my enf? will the perma weapons be sent by email to my new crim on that sv?

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  13. people that are asking for refunds make me laugh you already bought it and if you read there eula it will say sales are final

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  14. My STAR R&D 3 from the beta pack didn't transfer over from my Crim to my Enf, what's the deal there?

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  15. Scaleform? Why? I like the UI the way it is. Quit wasting money fixing things that aren't broken and give us permanent weapons we don't have to pay $30 fucking dollars for.
    Some of this stuff costs more than the useless RTW disk I have sitting on my shelf. I'm glad G1 revived it, I don't mean to sound ungrateful but all this is doing is raising the price of weapons because they threw in some gimmick (Account wide weapons. Sometimes I seriously miss the RTW days..

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  16. Björn, when do you the conversion to be finished?

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  17. Any word yet as to why Account Wide weapons purchased AFTER the conversion still haven't arrived, even after relogging/switching characters?

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  18. Hi ThoughtCC...

    First I am happy that you are happy that we indeed spent the money to revive the game. I personally think the idea behind the game is a brilliant one, and we intend to continue to grow and expand the franchise, and we are using any monies we can make from this version to make sure that our vision for where this game can go will come true.

    Now let's talk about your 'cheap' RTW disks sitting on your shelf; since you had to pay $60 for the RTW game plus $12/month (and let's say you did that for 12 months) you would have spent 204 bucks on the game for the year; so I'll make you a deal - you tell me what items you really like (let's say two perm guns, a car, 12 months of Premium, and a full pack of outfits), and I will easily sell those to you for 204 bucks... :).

    OR - you can pick the one gun you like - and you can buy that yourself for $35 bucks for all eternity without paying anything else.

    Somehow I fail to see how you think our model gives you less choices and costs more? The opposite is clearly true. People always seem to forget that MMOs traditionally cost you $60 upfront and $15/month, and somehow never factor that in to the price they have been paying in the past.

    It seems to me that with f2p you get to decide if you want to spend $0/month (which is a heck of a deal just considering how expensive these servers are to run), spend $15/month for a more upgraded experience, or spend $100/month (because you really like it and think that the game is great entertainment and you enjoy the freedom of picking all your own items).

    And as far as Scaleform - it may not be apparent, but the lack of Scaleform is one of the critical items that slows down the development team progress to a crawl. The original Kismet 1 system that it replaces is so incredibly slow and cumbersome to work in that entire development cycles go wasted on battling editor crashes. Granted that's invisible to the players, but clearly this change will finally let us fix the UI and improve interactive Help far faster than anything else we could have done.

    So ThroughtCC - I am sincerely hoping you do enjoy the game, and will continue to participate. And if you do, I also hope you will support the development team by making a purchase, if only one item. That would be most appreciated.

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    1. I think the main problem in this situation is that a lot of us already paid $60 up front for APB and while it's really unfair to hold that against GamersFirst... that's just the way it is. While RTW APB and G1 APB might not be the same game, it's still the same game... If you get what I mean.

      A lot of people dropped $60 to play *this* game, and now are being asked to drop another $60 just to get guns that were once available without paying extra.

      To a newcomer, your deal sounds fair. To old time players, it does not.

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  19. I wan't to take the time to say thanks to G1 for reviving APB and for releasing new updates to us for free. I'm guessing the people complaining about armas prices haven't played that many f2p games that use micro transactions for monetization.

    The only problem I have with the game is the amount of hacking, I know it's a pretty big deal to change the anti-cheat in a game but punkbuster has never been great, not even back in the original CoD days. Although saying that, people will always find a new way to bypass the anti-cheat and create new hacks.

    So from a new graduate game dev with no money, thanks for an awesome free game to play and keep up the great work!

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  20. Hi Techmech, i was wondering about the valentines weapons, mostly the m-1922 Chopper, as it is earned, but still a permanent weapon. will it also be changed to account wide? got all my 13 armas weapons distributed to my 4 characters, but not the valentines weapons. my question is then, will it be changed to account bound or only stay on the char i played and earned it on during the event?

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  21. Björn, I think you should specify that its in fact only Armas weapons that will be made account wide. Just to clear out any misunderstandings.

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  22. "Please note that only weapons which were purchased from the Armas marketplace qualify to become account wide at this time (This does not include the weapons obtained via Mystery box or any Promotions)."

    is this true (in regards to jg/pmg/rfp)?

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