Ok - the patches are now streaming in to the game like roaring wildfires, all addressing various issues. There will likely be a patch per day for a few days to deal with various items before Open Beta (and do keep in mind this is STILL a Beta game).
First up; Patch 126.96.36.199 is being applied to the servers right now. It contains the following items:
First item: Launch of 1.5.0 (75)
• Fixed a server crash.
• Fixed player losing Premium status under some conditions.
• Stopped witness missions counting towards a players Threat Level and Win Streaks.
• Fix for Armas Sniper Preset 2. Added second mod (Bandolier) and now using correct model.
• Heavily increased the Objective spawn weighting (above 2 now). This means the objective will count for 2+ enemy players in the mind of the spawning system.
o Much of the new and edited in game text has still to be translated and entered into the game. Playing APB in languages other than English may result in English text being shown anyway in some places.
o Spawning currently has a couple of bugs that we’re working on and hope to get out as soon as possible.
o Performance issue, slated to be fixed in next patch.
Second item: - Armas Underground Cash Shop Going Live for Live Testing (Armas Marketplace)
Tonight we are rolling out the Armas Marketplace. For the first 5 days you will be able to buy a limited set of items and premiums, AND because we are in a testing period on day 6 we will give you a full (100%) deposit back to your GamersFirst account of any G1 Credits you used in APB for the first 5 days. What that means is that you can buy 3 months of Premium Account access today, get a deposit back on Tuesday, and then buy another 3 months if you so chose, while still keeping the Premium you bought during the first 5 days. Of course you can keep your Credits to spend them later in the year when we start releasing our big list of 1,400+ items that you will be able to buy in the game.
So go wild. This is one of the perks of having been part of the Closed Beta!
Third item: - Scheduled for tomorrow; Patch (76) fixing PunkBuster CPU spike
Tomorrow we are rolling out a fix to a common PunkBuster CPU spike. Once this patch is live, we should see vastly decreased incidences of random 2-3 second CPU spikes every 15-20 seconds. It's a bug in the last PB implementation causing the issue, and the issue has been addressed.
Fourth item: - All the other fixes (GPF caused by sound issues, various graphics bugs, new SkillRating system etc.), and THEN going to Open Beta
After the PunkBuster patch, then it's on to a whole series of Other important items to fix - in particular some more bugs that were triggered by all the changes, new skill rating system, new district segmentation system, and only THEN do we plan to go to Open Beta.
We are likely to offer an IN-BETWEEN stage between Closed and Open beta next week which will work the following way; if you submit your email address on the front of the APB page: www.gamersfirst.com/apb/ AND if your GamersFirst account is NOT YET part of the Closed Beta, AND if you have a GamersFirst account with the same email, THEN we are going to enable your account to participate in the Early-Open-Beta period (semi-open?) just ahead of making it fully Open.
Insanity will ensue! But we are thrilled with where we have gotten so far!