So after a night of closely monitoring the game (from the US and UK sides) things are looking quite good.
We have a few issues to deal with right away (and we will hopefully address these today):
The PMG-28 gun accidentally blows up any vehicle you point it at pretty much right away (ooops, I think Zak went on a wild design spreed and forgot to "normalize" the gun when he was done having wild fun :) ), Closed Beta Forum access has a bug (so CB testers cannot post there) and we have seen a world-server crash that happens every few hours that needs to be sorted out. Interesting though, the Action Districts all have stayed stable, and the issue is in the user management server.
So the plan is to patch the game shortly (this gives us a chance to actually test the patching process - so that will also be interesting), and then move forward as fast as we can.
We will evaluate this afternoon if we can send off the next 2,500 invites, or possibly hold those until tomorrow morning. In this next wave (once we release it) we will have a random collection of global players to test high ping times. One idea is to pull that in order that people actually filled in the application. We will also prioritize some people from the original run of the game for this next wave.